So here we go, the final part of our seasonal countdown. Find out which game we thought was the best release of 2012!
Santa delays Christmas
in order to beat his best time of 57 seconds on Super Hexagon.
Photograph: Martti Kainulainen / Rex Feature
This is it – the final five games
in our top 25 of 2012. We hope you've agreed with at least some of our
choices so far – or even better, found a couple of games you didn't
know, but will now check out.
At the end, I've also included all
the titles championed by our writers while compiling the list, but that
didn't make it in to the final 25. For now, read on and discover that,
sometimes, you just have to compromise...
From the very first moments it grabs you and pulls you in; you
are
on the island – and there you stay. Far Cry 3 is the rarest of games:
an open-world adventure that also works as a compelling narrative
thrill-ride. The descent of Jason Brody, from party guy to vengeful
killer, is brutal and convincing – it is the story arc of the slasher
flick, grafted into a Joseph Conrad novel. But beyond the violent action
is the island itself, a lush paradise, teeming with wildlife. It is a
place you want to explore, not just because of the bonus items, but
because you want to see what's out there. And usually what's out there
is danger. It calls you from the darkness. You always answer
Pandora is a planet where subtlety is extinct; it has been hounded
out of existence by roaming bands of maniacs and midgets with machine
guns. What remains is violence and really idiotic humour. Borderlands 2
retains the blueprint of the first game – shooting, looting and leveling
up – but adds a more coherent mission structure and a skill tree the
size of a giant sequoia. It is a game that lavishes rewards on very
capable players; a game with a brilliant antagonist in the form of
corporate madman, Handsome Jack; a game that runs and runs but never
runs out of breath. And the co-op is so good it could save marriages.
What is Journey about? Is it an allegory for life, death and rebirth?
Or something more elusive? Whatever you think, for many players,
thatgamecompany's three-hour adventure provided some of the most
profound and emotional gaming experiences they have ever had. It's not
just the beautiful surroundings, the wistful lead character, the well
constructed puzzles; it is the genius of the anonymous online co-op, the
fact that strangers can help or hinder each other, communicating only
through movement and sound. In a world of symbol and sense, everything
has to be interpreted, and players must be prepared to give themselves
to it. But whatever you give, you get back. What is Journey about?
That's easy. It is about how you feel when it ends.
And
so the top two … We argued, we thought, we argued some more, but we
couldn't separate them. So for the first time, we have a joint number
one.
Countless alien invasions later and still we are drawn to save the
world. Our stories reflect our collective fears: the fear of not being
alone in space; the fear of being alone in space. XCom is an evergreen
cliche then not least in terms of its aesthetic, which chooses the
unfashionable get-up and colouring of 90s sci-fi b-movies. But in play
never has the strategy game seemed so vibrant, malleable, resolute. It's
Advance Wars, in essence, but where line of sight, weapon choice and
human fallibility all play their disruptive part. And in the opportunity
to name each soldier, we have have the opportunity to name the ways our
hearts break when the worst happens on the battlefield – at least till
the next conscript turns up back at the base. (Simon Parkin)
-1. Dishonored (PC, PS3, Xbox 360)
The art team behind Dishonored spent almost four years devising and
concepting Dunwall – it seems that not a moment was wasted. This is one
of the most fully realised fictitious environments that gaming has ever
seen, a plague-ridden Victorian hellhole of warring artistocrats,
moustached gangsters and blood-vomiting paupers. Into this Dickensian
nightmare strides Corvo, and assassin who is not an assassin, who
doesn't need to kill; who can slink silently along the steaming pipes
and slated rooftops of this festering city. The effect is Batman
re-housed in industrial Britain – a game of cat-and-mouse plotting,
patience, deviousness and occasional bursts of sword-swirling violence.
It is an engrossing, consuming game, beautifully made, deeply cared for
and swaggeringly confident. It is a joy.
And the games that didn't quite make it
All
of our writers had games that they made strong individual cases for,
but that didn't quite make it into the Top 25. All are worth seeking
out. There were passionate calls for the excellent scrolling platformer,
Mark of the Ninja and sci-fi blaster Binary Domain. Nick Cowen wanted I
am Alive, Max Payne 3, NBA 2K and Black Ops 2 in there, Rich Stanton
wanted Resi 6. There were also arguments put forward for Witcher 2 and
Crusader Kings 2. I would have liked a couple more smartphone titles in,
namely Letterpress and Punch Quest, and probably would have jammed in a
few more indie treats, especially The Room, To the Moon and the
wonderful 30 Fights of Loving. And we overlooked Trials Evolution. Maybe
we should have done a Top 50 …
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